BLOOD CHURCH

by cassandra lugo // portfolio // resume // email // RSS

video games

finally played mouthwashing

(spoilers ahead) eh. it was fine. just about every minute i was playing this game, i could not stop myself from shouting at the screen “we get it! you played silent hill 2!” the game loves to endlessly repeat the trick of “what if a hallway or staircase was longer than you expected?” to the point that i got completely sick of it. it took me less than two hours to complete but i was interminably bored by it after the first 20-30 minutes or so.

making a simple shoot-em-up with FNA and MoonTools.ECS

if you find this tutorial valuable, i have a patreon and a ko-fi. your support is much appreciated. NOTE: shortly after i wrote this, there was an update to MoonTools.ECS that breaks many parts of this tutorial. I am currently in the process of writing a new tutorial to address these changes. In the meantime, if you want to follow this tutorial, you’ll have to checkout MoonTools.ECS commit 4ef7cb4302262df0cfc2e8166bda1abd1a27f762, “Determinism Fixes,” the last change compatible with this tutorial.